This week I have spent a great deal of time unwrapping the
UVs and texturing of my 3D model created last week. I really put an emphasis on
the detail of the space ship and attempted to make the space ship appear alien-like
and added lots of subtle touches like scratches and paint splatter to make the
model appear used and realistic. Unfortunately I don’t believe that I truly
achieved the realistic appearance I was going for due to time restrictions but I
still think the model appears fairly visually appealing.
A spec map was used
to balance the reflectivity of all parts of the model, the glass is extremely
reflective whereas the interior has very little reflectivity at all. This was
used to help reinforce the realistic aesthetics that I was trying to achieve in
my work. I also used a bump map for the first time which was very interesting
to me but was also very hard to balance out the eccentricity of the bumps of
the vehicle. I was pleased with how the texturing aspect of the 3D model turned
out but I do believe I could have improved the illusion of realism I desired if
I managed my time more efficiently.
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