Friday, 19 December 2014

Blog post #9

This week I have spent a great deal of time unwrapping the UVs and texturing of my 3D model created last week. I really put an emphasis on the detail of the space ship and attempted to make the space ship appear alien-like and added lots of subtle touches like scratches and paint splatter to make the model appear used and realistic. Unfortunately I don’t believe that I truly achieved the realistic appearance I was going for due to time restrictions but I still think the model appears fairly visually appealing.


 A spec map was used to balance the reflectivity of all parts of the model, the glass is extremely reflective whereas the interior has very little reflectivity at all. This was used to help reinforce the realistic aesthetics that I was trying to achieve in my work. I also used a bump map for the first time which was very interesting to me but was also very hard to balance out the eccentricity of the bumps of the vehicle. I was pleased with how the texturing aspect of the 3D model turned out but I do believe I could have improved the illusion of realism I desired if I managed my time more efficiently.

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