This week I have been working on a very simple low poly
treasure chest for an assessment using basic polygonal 3D modelling techniques
in order to produce a final result. I started off with a simple cube with 4
divisions and slowly formed the shape of the base of the chest. I extruded the
faces of the chest to produce extra details and add a sense of depth in the
opening at the top and inserted edge loops when necessary. I then duplicated the faces at the top of the
base of the chest in order to begin the creation of the lid.
Using extrusions I made a 3d object from the simple faces
which were apparent in the beginning of the creation of the lid. They were also
used to give it a sense of depth. After the general shape of the treasure chest
was created I softened and hardened the edges of the object depending on what
produced the most natural appearance. I then parented the base of the object to
the lid to keep both pieces as an entire object.
I am fairly happy with the final product which took several
attempts to create without any problems with the geometry.
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