Friday, 19 December 2014

Blog post #7

This week I have been learning how to animate a scene in the unity interface.  I have been learning how to animate a camera through selecting it and setting key frames to allow the smooth animation from one point of a scene to another while keeping its rotation. I used a fairly large selection of assets provided by my lecturer which were imported into the scene and animated separately relating to a mock up advertisement for a board game called “pirates gold”. These assets all had a very distinct cartoonish appearance in order to appeal to young children.

 I learnt a small amount of rigging through rigid binding the game board which was provided by my lecturer and animated to unfold using key frame animation. I also learnt how to batch render an animated scene which was an extremely time consuming process and definitely the most time consuming aspect of 3D modelling that I have come across. After that long process the rendered images were then brought into adobe after effects as footage and accompanied with audio in order to render a final video file.


Overall I was extremely happy with the final outcome and the sheer amount of work that went into producing the entire project and the fact that it was my first 3D modelling assessment in Maya.


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