This week I have been learning how to animate a scene in the
unity interface. I have been learning
how to animate a camera through selecting it and setting key frames to allow
the smooth animation from one point of a scene to another while keeping its
rotation. I used a fairly large selection of assets provided by my lecturer
which were imported into the scene and animated separately relating to a mock
up advertisement for a board game called “pirates gold”. These assets all had a
very distinct cartoonish appearance in order to appeal to young children.
I learnt a small
amount of rigging through rigid binding the game board which was provided by my
lecturer and animated to unfold using key frame animation. I also learnt how to
batch render an animated scene which was an extremely time consuming process and
definitely the most time consuming aspect of 3D modelling that I have come
across. After that long process the rendered images were then brought into
adobe after effects as footage and accompanied with audio in order to render a
final video file.
Overall I was extremely happy with the final outcome and the
sheer amount of work that went into producing the entire project and the fact
that it was my first 3D modelling assessment in Maya.
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