Friday, 19 December 2014

Blog post #6

This week I have been learning how to create and unwrap UVs in Maya and simple texturing to give an object a sense of visual flare. In order to produce the UVs for my treasure chest model created last week I used the Automatic mapping function which as the name suggests automatically maps the UVs of the object. This is a good way to start the UV mapping stage but it does not produce the UVs in such a way that would be efficient in texturing.

By separating UVs and moving and sewing the edges I created a UV map for the 3D model which utilizes a lot more space than the original automatic mapping function. After this was completed I then begun texturing in Adobe Photoshop using the brush function to provide a simple cartoonish colour map which is outlined in the brief provided for the assessment I am working on. I also painted a simple spec map to make the wood matte while giving the metal a shinier appearance.


I am very pleased with the work I produced this week as it was my first attempt at texturing a 3D model in unity and I think I managed to make the visuals apply to the provided brief.

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