For one of my subjects I am currently studying in my
Bachelor of Games Development at the SAE institute in Melbourne, we are
learning the foundation of 3D graphics used in video games and animation. One
of the things our lecturer asked us to research was the 3D Production Pipeline
Process and describe and show examples of the typical stages of that process.
This blog post is intended to do just that and I will express my perception of
what each of these stages mean using the module shown in the digital article
the “6 phases of 3D Production” by Justin Slick as a reference.
A 3D production Pipeline is a series of steps followed in a
linear fashion that outline the creation and animation of 3D assets for games
and animation. Typically 3D production pipelines roughly follow the phases
shown below:
1.
Pre-Production –
Pre- production is the completion
of the general concept of the desired 3D model in order to prepare for the
actual modelling stage. Before beginning 3D modelling all aspects of the design
for the character or object should be completed.
(http://www.beastsofwar.com/wp-content/uploads/2013/12/EU-MERCS-Concept-Art.jpg)
2.
3D Modelling –
As the name suggests this phase
is where the concept or design is converted into an actual 3 dimensional object
using a chosen 3D Graphics software. This is where the 3 dimensional element of
a design begins but it is not necessarily where the 3D aspect of the pipeline
ends.
(http://www.thegnomonworkshop.com/news/wp-content/uploads/2013/03/GOW3_mesh20_KevinLanning-1024x538.jpg)
3.
Shading and Texturing-
In this stage the 3D model is
enhanced using various 3D texture maps that will affect the colour, texture and
reflectiveness of the object providing the desired visual aesthetic.
4.
Lighting –
This is where lighting is placed
into a scene to provide the 3D model with a more realistic quality and to
really make the texture aspect of the model seem visually appealing.
5.
Animation-
This is where the model is
brought to life and is given a sense of movement. Before a model can be
animated it will most likely be required to be rigged as this allows the
movement of certain parts of a model much easier causing the animation aspect
to also be easier.
6.
Rendering and Post-Production-
The rendering part of this phase
is converting the scene or 3D Model into a finished product such as an
animation or image file. Post-production is making sure that every part of the
file is as intended as a final product.
Please let me know your opinion about my descriptions and if
you think they are accurate or not.
Slick, J.
(2014). An Introduction to the 6 Phases of 3D Production. [online]
About. Available at: http://3d.about.com/od/3d-101-The-Basics/tp/Introducing-The-Computer-Graphics-Pipeline.htm
[Accessed 3 Oct. 2014].
No comments:
Post a Comment